

We wanted to create a simple character with a simple motivation, much like Scrat in the Ice Age shorts or any character in a Pixar short. Winterbottom is a mischievous villain with a heart of gold and a nose for delectable sweets. These two ideas along with Back to the Future Part II, Edward Gorey, and delicious treats merged sometime around my first year in grad school. in film and still love watching early films. I also was spinning around an idea about a game that would capture the essence and the charm of an early silent film. Matt Korba: At USC, many of my past projects explored themes of replay, alternate timelines, and looping. Winterbottom originate? What's this guy's story? By clicking 'enter', you agree to GameSpot's
